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How to use sweetfx dolphin
How to use sweetfx dolphin









how to use sweetfx dolphin

So no, no depth buffer for Ps1, until iCatButler decides to implement one (that was never present in the original hardware, btw)ĮDIT : same for ePSXe 2.05. What you see on video is anĪnd the best I got right now debugging through it is I tried various things but no luck so far.Įthereal_intellect wrote: Nice does it work with ps1 emulators or retroarch like in this old video? I don't really have the time to test right now but i'll get to it eventuallyīeetle-PSX does not really have z-buffer. I guess "double buffering" (or triple buffering) is a good hint that could explain a few things. Both D3D11 and OpenGL are affected by that issue.The fact the depth buffer is misaligned once in motion (see above) is a big problem, for which I have no solution so far.The fact the depth buffer is misaligned if the camera is static is *not* an issue.In ReShade.ini, create or replace the line starting with PreprocessorDefinitions by this line :.Run Redream - press "Home" key to toggle Reshade UI and select "redream" in the "Hacks for custom apps" dropdownlist (Opengl tab).Run the emulator once to make sure Reshade is working at all and close it.Download and replace your existing Reshade opengl32.dll at the root of your Redream directory with the 64 bits dll provided above.Install Reshade as you would normally do.Yes it is payware but I think it *has* a future and everything feels smooth about it Mega.nz/#!zUch0ABA!fnOJcjZrjH52LEKpIximPoWMm46QA7e7gBDSwMVdTMw Mega.nz/#!vcsiDI6A!AkGWkVRQkJEelOYa7quAOI1cOxHfU-HuDBcS1CnVrTIĦ4 bits (compatible with Redream, Ppsspp, Dolphin.) You'll find instructions below for every supported emulator.ģ2 bits (compatible with Pcsx2, glideN64) Right now all my code is stored in a separate repository (see my signature) but I fully intend to make a pull request to master at some point. It is focused on OpenGL, as most emulators use that backend (I realize my work could become obsolete really fast once emu devs move to Vulkan but that's another story).

how to use sweetfx dolphin

This is an attempt at making *every* OpenGL emulator outputting 3D compatible with depth buffer related effects (SSAO, DOF.) in Reshade. Soul Calibur with Marty McFly's Ground Truth AO implementation running in Redream.











How to use sweetfx dolphin